Today we will apply postmodern text-generating techniques to video games. Crazy, eh? Well, read Invisible Cities or watch enough Super Mario 64 Internal Plexus Let's Plays and you might get in the mood for it too. I just want to see new takes on old, static things. How far we can take the idea of "rotating" a game into a new form?
First, let's introduce a list of words. We don't have to memorize them ourselves, but they play an important role in this strategy.
(list of words)
Next, please look at this table of locations in a well-known game:
Characters | Theme |
---|---|
Link | castle |
Gorons | volcano |
Zora | waterfall |
Gerudo | canyon |